The enemies were cool looking robot aliens from the moon and Zeta was a great addittion to my light SR setup. The Society characters are great and Ilsa stole a good chunk of my sides and heart. Otherwise, Ancient Auberons would depend on crits and Europa Harps only buff your ougis while giving you a medium ATK instead of big ATK of a dagger, and the ougi buff is capped in such a way that more than a single harp with Leviathan will end up with about half the modifier of the second harp being wasted.Ībsolutely loved it.
#GRANBLUE FANTASY ENGLISH CHROME UPGRADE#
When you Coda that Baha dagger and FLB those Snake Knives you'll only really be able to upgrade your damage by going Varuna.
>Is this acceptable or at least better for the moment? They really don't, but hey, if you want to increase your damage then you have to minmax even your mainhand modifiers. I run Murgleis+Katalina to avoid needing Phalanx in most battles. >I was also under the impression the mainhand weapon wasn't required to match the modifiers of your grid. When it gets majesty the story changes, since it becomes a 20% ATK + 10% ATK and HP, even when unbuffed by summons (but can be increased by Varuna). You can easily see why you'd replace it then.
They do provide 10% for on element matchups, but consider a normal Dagger gives you 15% attack at level 10, which is doubled by Leviathan to 30%. >I thought the SR seraphic weapons still provided a 10% increase for on element matchups. You're going to get more out of another omega modifier until then since I can tell you aren't anywhere near cap with that grid. You're running a Murgleis for even more normal modifier too.Īnd drop the Michael staff for now, go back to it when it's SSR. You can create multiple parties, so just make one for Arcarum with an Arcarum grid.Īnd Coda one of your Bahamut weapons and take the other one out, that shit is embarassing mate, they cap at 50% ATK and aren't buffed by summons anyway. The HP weapon for Arcarum at the very least can replace that 0* dagger, more so considering you might have an MLB one from drops if point Aquila wasn't your first option. You know your grid is shit, and if you keep dying, one of the two can easily replace one or two of your daggers. Just be sure to get that 50% ATK down and DEF down on him since he can't do anything about debuffs.Īlso, use the Arcarum Harp and Gun. >Dark: Orchid, Jeanne d'Arc, Narmaya, Wulf and Renie, Beatrix and Seoxĭevil is a real pain in the ass, but I think you should just bite the bullet and do as much damage in one turn as fast as possible, nevermind him dispelling your buffs, at least you can get that out of the way and just wait for the cooldowns.
>Light: Levin Sisters, Seruel, Summer Heles, Juliet, Zooey, Silva, Robomi if you can give her enough buffs, Sarunan, Vira, Rosamia if you don't like healing, Io. >Fire: Anila, Metera, Tsubasa, Summer Io, Grea, Aoidos Yurius and Rosetta could also get charge bar they sorely need, just be careful they don't ougi. >Wind: Siete big time, Mirin, Sevilbarra, Yuisis, Monika, Feena, Lennah, Metera, Scathacha.
>Earth: Siegfried, Cain, Alexiel, Arulumaya, Hallessena, Mahira, Sara, Halloween Eustace, Xmas Clarisse, Ilsa, Razia, Soriz, Melleau and both eternals since you can cycle Threo's forms pretty quick. Silva isn't really that good with it since her buffs only last a single turn and she has CA on Standby anyway. >Water: Vajra, Summer Grea, Altair, Aglovale, Pholia, Romeo, Europa, Drang, Katalina and both eternals (5*). Here's a few characters that go well with Kengo: It sinergizes well with elements that have characters that want to ougi all the time (Water, Earth, Wind, maybe Fire) while elements that don't really want to ougi (Dark) or need to set up time locked buffs to do any decent ougi damage (Light) don't really benefit as much. Kengo's true form is as an ougi battery if you use a Kaneshige as your mainhand.